A first outing for my ImagiNations inter war forces of
Syldavia and
Borduria. A low grade conflict between these two countries sputtered throughout the late 20's and early 30's, long before the involvement of an interfering boy reporter from Belgium. This scenario represents an occasion on which Borduria seized a mountain pass on the Syldavian side of the border, for complex reasons to do with the internal politics of the intelligence service, the ego of the local commander and the disappearance of his mistress's
bichon frisé. Unsurprisingly, the Syldavians were quick to send a force to eject the invaders.
Using CoC Up, my modified (bastardised is more like it) version of Chain of Command, I'm calling each stand of figures a 'platoon', so that infantry units of 3-4 stands are 'companies' making each force:
Borduria (Blue)
1 Battalion HQ (Senior Leader)
3 infantry companies (1 Junior Leader each)
1 stormtrooper company (1 Junior Leader)
1 tank squadron (2 Pz38t) (1 Junior Leader)
2 77mm batteries (1 Junior Leader)
Syldavia (Red)
1 Task Force HQ (Senior Leader)
5 infantry companies (1 Junior Leader each)
1 machine gun company (1 Junior Leader)
1 Jaeger company (1 Junior Leader)
2 tank squadrons (each 2 FT-17, 1 MMG armed, 1 37mm armed) (1 Junior Leader each)
1 cavalry squadron (1 Junior Leader)
1 105mm howitzer battery (1 Junior Leader)
Pre game bombardment
Given the force sizes, the traditional 5 command dice of CoC may make for a very slow and uncoordinated game. Now, slow and uncoordinated may be exactly the effect I am looking for in this period, but I might allocate 2-4 extra ‘red’ dice to each side depending on how things are going. (In CoC ‘red’ dice count for activation on a 1-4, but 5s and 6s which generate CoC points or extra turns are ignored.)
This is what the terrain is supposed to look like…