Using CoC Up, my modified (bastardised is more like it) version of Chain of Command, I'm calling each stand of figures a 'platoon', so that infantry units of 3-4 stands are 'companies' making each force:
Borduria (Blue)
1 Battalion HQ (Senior Leader)
3 infantry companies (1 Junior Leader each)
1 stormtrooper company (1 Junior Leader)
1 tank squadron (2 Pz38t) (1 Junior Leader)
2 77mm batteries (1 Junior Leader)
Syldavia (Red)
1 Task Force HQ (Senior Leader)
5 infantry companies (1 Junior Leader each)
1 machine gun company (1 Junior Leader)
1 Jaeger company (1 Junior Leader)
2 tank squadrons (each 2 FT-17, 1 MMG armed, 1 37mm armed) (1 Junior Leader each)
1 cavalry squadron (1 Junior Leader)
1 105mm howitzer battery (1 Junior Leader)
Pre game bombardment
Given the force sizes, the traditional 5 command dice of CoC may make for a very slow and uncoordinated game. Now, slow and uncoordinated may be exactly the effect I am looking for in this period, but I might allocate 2-4 extra ‘red’ dice to each side depending on how things are going. (In CoC ‘red’ dice count for activation on a 1-4, but 5s and 6s which generate CoC points or extra turns are ignored.)
This is what the terrain is supposed to look like…